Web 3.0: Bridging the gap between real and virtual

What a better way to identify multi-stakeholder strategies, than a role play. For our first Brainstorming sessions on the Future of Internet and the role of young people in shaping it, we first of all identified the Private Sector, Governments, Civil Society and the Media as the major Players. In each group were discussed the controversies and future opportunities. Four statements summarize the different questions raised during the General Role-play Debate:

• Citizens and their privacy and identity need to be protected

• Internet is a basic Infrastructure

• Web 3.0 needs to put humans in its center

• Media Literacy needs to foster critical thinking

So where can young people have a voice? The current political debate that is concentrating on the role of Technology and where it’s driving us is not enough. In our modern society, the web is our medium for accessing and sharing information, but Web 3.0 needs to go beyond that and include natural ways of interacting with real-life objects (cars, clothing, health Support…etc) that are not considered as computing.

The perspectives for e-health, e-participation, even e-diplomacy are endless, but as the content will get more and more targeted and personalizable, as users, it is our right to raise a few questions and get answers. How will the interconnectivity and interoperability of the so-called Semantic Web step on our right to privacy. Who will have access to our Data? And generally, how will we find a proper balance ?

So beyond the technology challenges behind the Web 3.0, there should be a shift of paradigm: privacy, security and legal, social and cultural issues need to be raised and put at the front of the Digital Agenda. We, the users, need to be finally be put at the center of Technology and allow the Great future Ubiquitous Web to allow a better convergence between real and virtual environments.

Sorry, comments are closed for this post.

Tweets to EuroDIG 2011